by John Dorney
Game Plot: Lovecraftian monsters are erupting through dimensional gateways. Only a motley group of investigators can stop the arrival of one of the elder gods.
There can hardly be a more cliched theme for board games than the Cthulhu mythos, to the degree that some games even take the piss out of this (Smash Up’s ‘Seemingly Obligatory Cthulhu Expansion’ for example). But this is the real deal. An epic and really rather unwieldy though fun co-op game that is nonetheless an absorbing and
An epic and really rather unwieldy though fun co-op game that is nonetheless an absorbing and grueling way to spend an afternoon if you have time.
Similarity to the book: I’ve not really managed to get through Lovecraft. He leaves me cold like Poe. But the impression I get is this places it all rather more front and centre, and some of the expansions bring in other author’s weird fiction works (most noticeably The King in Yellow).
See also: Eldritch Horror, Elder Signs and about a billion other board games.